Home > Generation stats > Methodology

Methodology: stats & theory

What the numbers on the generation pages are based on and how to read them.

1. Community data (live)

Where it comes from
  • What people calculate in the Bear Hunt Simulator, aggregated anonymously. Reviews come from the submission form.
  • We aggregate the generation, leader and joiner heroes, the stats and troop counts entered, and the estimated damage. See the Privacy Policy for details
  • Not collected: alliance, game ID, name
  • Press “Opt out” in the simulator’s result panel to leave the stats and delete what was already sent from that device
Keeping the numbers trustworthy
  • However many times one person runs it, they count once per generation
  • Inputs that cannot occur in the game and extreme outliers are left out
  • Damage is compared using values computed under the same conditions for everyone (calibrating on screen does not affect the comparison)
About the score
  • Shows where your estimated damage sits among people who selected the same generation (50 is the middle)
  • It compares simulator estimates, not battle records
Publication and caveats
  • Last 90 days only. Generations with fewer than 10 records are not shown; fewer than 30 are marked indicative
  • Skews toward this site’s users — engaged Bear Hunt players. Not a server-wide average

2. Recommended builds (theory)

How they are produced
  • Every INF / LAN / MKS combination obtainable in that generation is compared on the same basis as the Bear Hunt Simulator and ranked by damage
  • Joiners are assumed to be the best set for each lineup
  • The index is relative to each tier’s #1 (=100)
  • Where the ranking differs from other tier lists, we show our own result as is
Spending-tier assumptions
TierPaid-only heroesNon-wheel SSR capGear LvFC LvTroops
F2P / light spenderno112T10
Mid spenderyes255T11
Whaleyes31010T12
  • Each generation’s three new heroes come from three routes: (1) Lucky Wheel (F2P-accessible) (2) Daily Deals / Frostfield Ruler / Strongest Kingdom / Hero Gathering (3) Hall of Heroes
  • One Lucky Wheel hero per generation — the backbone for F2P
  • Natalia and Jeronimo are first-purchase / VIP only

Theoretical values are estimates based on our own testing, not battle records.

3. Generation boundaries

The form asks for the generation directly. For reference, approximate days since server launch:

GenUnlock day (approx.)
Gen 10
Gen 240
Gen 3120
Gen 4200
Gen 5280
Gen 6360
Gen 7440
Gen 8520
Gen 9600
Gen 10680
Gen 11760
Gen 12840
Gen 13920
Gen 141000
Gen 151080
Gen 161160
Gen 171240

Sources: appmatch.jp generation schedule; altema.jp server-day unlock guide.

4. Reviews (one-liners)

5. Deleting a submission

→ Generation stats → Submit your build → Privacy policy