Only low this time, or less than everyone else - the causes fall into a few patterns. Diagnose yours at the end.

If your leftmost hero's first skill has no bear effect, your buff is zero. Check with the Left-Hero Checker.
Troop count drives damage directly. Fill barracks and join full.
Too much infantry, or 100% marksman, both lose efficiency. Marksman-favored mix (e.g. 10:30:60) is safe.
Defensive/irrelevant heroes will not scale. Use DMG/ATK heroes.
Trap upgrade boosts team damage (up to +25%); Cyrille's talent boosts personal points (up to +30%).
It is a 30-minute total. Cut march time and stage your launches.
An easily-missed advanced cause. Bear Hunt damage is fundamentally "Attack × Lethality," so a high value on only one side won't scale. High attack but low lethality caps your total because one side of the product is small. Check your per-type profile stats to confirm both attack and lethality are growing in balance. If lethality lags, prioritize charms and hero gear headgear/boots (lethality).
The community consensus is "level only two pieces per hero." Spreading across all four pieces dilutes resources and can't even match a single mythic piece. For marksman/lancer heroes focus headgear and boots (lethality); for infantry focus gloves and belt (HP). Exclusive gear especially scales with generation, so prioritize leveling your main heroes' exclusive gear.
Surprisingly common: forgetting 2-hour boosts or a pet's active skill. Using all-troop ATK +10% / Lethality +10% boosts right before Bear Hunt raises points directly. Activate attack/lethality pets (Cave Lion / Saber-tooth Tiger) too. Conversely, defense/HP buffs and pets are wasted since the bear doesn't counterattack — stick to attack/lethality.
Once the causes above are fixed, Altema's per-factor verification (featured by the official WOS Japan X account) is a good guide for where to invest next. Open the panel for numbers.
| Factor changed | Measured gain |
|---|---|
| Heroes SR → SSR | ~+210% |
| Damage-buff skills equipped | ~+33% |
| Legendary gear upgraded | ~+16% |
| Hero levels raised | ~+15% |
| Troop buff items used | ~+10% |
| Chief gear upgraded | ~+3.7% |
| Pet skill active | ~+1% |
Mapped against causes 1–9 above, the measured data supports the same order: heroes (quality, skills, levels) first, gear second, boosts as finishing touches.
