
Bear Hunt is an alliance event where you start the "bear trap" and everyone repeatedly rallies for 30 minutes, competing on total damage dealt to the bear. The bear doesn't counterattack, so no troops die — it's purely about dealing as much damage as possible. Rewards tie to both your personal damage and the alliance total, so raising per-rally efficiency directly raises rewards.
The official YouTube channel also has a Bear Hunt guide video — a good way to see the event flow first. This article then goes deeper into the damage math the video doesn't cover.
Bear damage is thought to be the product of roughly five layers:
The exact Bear Hunt formula has never been published. Here are three widely known ideas from player testing that explain real damage trends well.
Attack and lethality are believed to combine multiplicatively rather than additively, so a high value on only one side does not lift the total. That is why players say to raise both in balance.
Adding troops raises damage, but by less than the share you added — something players observe all the time. Cramming everything into one troop type slows the gain, so leading with high-damage marksmen while mixing in lancers tends to give a higher total. Every ratio debate comes back to this.
The troop attack and lethality shown in the training camp are reported not to be the values used internally. A small displayed number does not mean a weak troop, so compare troop types and heroes by actual damage.

This is the most misunderstood part. On the joiner side, only the "first expedition skill" of the hero placed at the far left (slot 1) becomes a buff candidate for the whole rally. Hero level and stars don't matter; only skill level is read. There are 4 slots, first-come by default, but a later joiner replaces a slot only if their skill level is higher than one already taken.
Another key point is how buffs combine. Same-type skills add; different types multiply. Four "+25% all-army DMG" sum to +100% (2.0x), but splitting into two "+25% DMG" and two "+25% ATK" gives 1.5x1.5 = 2.25x — about 12% more at the same skill level. Spreading DMG / ATK / Lethality / enemy-DMG-taken / proc types is the theoretical optimum.
Since the bear doesn't counterattack, infantry (the tank role) seems unnecessary. But tests show "100% marksman" deals about 20% less than a balanced build, and mixing in a little infantry/lancer does better. The standard is Inf 10 : Lan 30 : Mks 60, and if you're short on marksman, leaning toward lancer is safe. Our simulator builds this measured tendency (the zero-troop penalty) into its model.
| Ratio (Inf:Lan:Mks) | Notes |
|---|---|
| 10:30:60 | The well-regarded standard. Default pick. |
| 10:10:80 | Marksman-focused; for heavy marksman buffs |
| 20:40:40 | Alternative when short on marksman |
| 0:0:100 | Not recommended; loses a lot to the penalty |
Expert Cyrille's "Hunter's Heart" talent increases the damage points you earn in Bear Hunt (+2% at Lv1, +30% at Lv11). It boosts points, not combat power, so its value is very high — a priority if you care about Bear Hunt. The trap upgrade level applies to everyone as an anti-bear attack bonus (up to +25%). Also, heroes like Jeronimo and Mia have exclusive gear with bonuses such as "rally troop attack +5–15%", which is added on top when used as the leader.
Priority depends on your account, so there's no single answer. That's exactly why our Bear Hunt damage simulator computes things like "ATK +10%", "Lethality +10%", "Tier up", "Cyrille +1 Lv" and "swap hero" from your current setup, and ranks how much each single move raises damage. Enter your stats and try it.
Separately from our model, Japanese strategy site Altema published an in-game test changing one factor at a time from the same baseline (the official WOS Japan X account featured the article). The per-factor gains are concrete and useful for prioritizing — open the panel below for the numbers.
Baseline: Gen-4 SR heroes (Lv80, 0 stars) dealing 698,518 damage. Gains from changing one factor at a time:
| Factor changed | Measured gain |
|---|---|
| Heroes SR → SSR | ~+210% |
| Damage-buff skills equipped | ~+33% |
| Legendary gear upgraded | ~+16% |
| Hero levels raised | ~+15% |
| Troop buff items used | ~+10% |
| Chief gear upgraded | ~+3.7% |
| Pet skill active | ~+1% |
Combined, the upgrades reached ~+422% (8,716,271 damage). The pattern — hero quality (rarity & skills) largest, gear/levels mid-size, boosts on top — matches our model and this article's priority order well.
Source: Altema, "Bear Hunt damage verification" (JP). Values are as of the test and may shift with generations and updates.
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