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Hero Database — Bear Hunt & PvP All 62

A database of all 62 Whiteout Survival heroes by generation, class, rarity and role (rally leader / joiner / exclusive gear / growth). See rally-leader skill, joiner skill, exclusive gear, plus skill loadout by rarity and which troop they buff. Useful for Bear Hunt and PvP team planning alike.

About this tool

Full explanation & FAQ

What this tool tells you

Browse all 65 Whiteout Survival heroes filtered by generation, troop type, rarity and role, with the expedition skills and exclusive-gear effects that matter in Bear Hunt and PvP. Badges show whether a hero's exclusive gear is for rallies or defense, so you can check before investing.

How it works

Built on the hero master data shared with the Bear Hunt simulator (normalised from the official wiki, official timeline and strategy sites), it separates exploration skills from expedition skills. Because joiners only contribute the leftmost hero's first expedition skill, the 'rally leader' and 'joiner' role tags follow that rule.

How to use it

Use the filters at the top (generation, troop type, rarity, exclusive gear, role) to narrow the list; each card shows the hero's expedition skills and gear effects. Star a hero to keep it in your favourites. When building a Bear Hunt team, test leader candidates in the simulator and joiner candidates in the Left-Hero Checker.

65heroes 18gens Mythic52 Epic9 Rare4 Inf21 Lan22 Mks22 Rally19 Defense32
ClassRarity
Gearwhen the exclusive gear triggers
Role
Gen
★Standard13 heroesEpic 9Rare 4
Epic (SR)9
Sergey
InfantryStandardEpic
Skills: Explore 3 / Exped 2 / Buffs: Infantry
Exploration heroes only
E1Shield bash: knockback + AoE damage (Atk 200–280%).
E2+5–15% Defense for all allied heroes.
E3Reduces his own damage taken by 10–30%.
Expedition with troops
X1−4–20% damage taken for all troops. Core defensive buff.
X2Reduces enemy Attack by 4–20%.
Jessie
LancerStandardEpic
Rally LeaderJoiner
Skills: Explore 3 / Exped 2 / Buffs: Lancer
Exploration heroes only
E1Machine-gun arc: Atk 55–75% every 0.5s for 2s.
E2+25–70% own Defense — tanky enough to frontline.
E3+8–24% own Attack.
Expedition with troops
X1+5–25% damage dealt for all troops. Great rally joiner buff.
X2−4–20% damage taken for all troops.
Patrick
LancerStandardEpic
Rally Leader
Skills: Explore 3 / Exped 2 / Buffs: Lancer
Exploration heroes only
E1Heals nearby allies (Atk 200–280%) + Attack +5–7% for 4s.
E2Reduces his own damage taken by 10–30%.
E3Self-heal Atk 50–70% every 5s.
Expedition with troops
X1+5–25% Health for all rally/garrison troops. Defensive.
X2Restores up to 15% rally troop HP every 12 turns.
Ling Xue
LancerStandardEpic
Skills: Explore 3 / Exped 2 / Buffs: Lancer
Exploration heroes only
E1Slashes the area ahead for Atk 300–420%.
E2+16–48% own Attack while above 50% HP.
E3+50–150% own Defense while below 50% HP.
Expedition with troops
X1−4–20% enemy troop Attack (good for defense).
X2+4–20% troop Training Speed (city growth).
Lumak Bokan
LancerStandardEpic
Skills: Explore 3 / Exped 2 / Buffs: Lancer
Exploration heroes only
E1War cry: −1–5% enemy Attack for 2s.
E2On Earthshake, +15–35% Attack to self and nearby allies (2s).
E3+10–30% Attack Speed for self and nearby allies.
Expedition with troops
X1−4–20% damage dealt by all enemy troops.
X2+20–100% Hunting March Speed (great for Beast/Polar hunts).
Gina
MarksmanStandardEpic
Skills: Explore 3 / Exped 2 / Buffs: Marksman
Exploration heroes only
E1Atk 210–290% to target + 70–98% to nearby foes.
E2+10–30% Attack Speed.
E3+7–20% Crit Rate.
Expedition with troops
X1−10–20% stamina cost. Great for Beast/Polar hunts.
X2+20–100% march speed (no troop combat buff).
Jasser
MarksmanStandardEpic
Rally LeaderJoinerGrowth
Skills: Explore 3 / Exped 2 / Buffs: Marksman
Exploration heroes only
E13 shots (Atk 100% / 125–175% / 150–210%; 3rd is AoE).
E2Atk 100–140% + target Attack Speed −30–50% for 2s.
E3+8–24% own Attack.
Expedition with troops
X1+5–25% damage dealt for all troops. Strong rally joiner buff.
X2+3–15% city Research Speed (always on; city growth).
Seo-yoon
MarksmanStandardEpic
Rally LeaderJoinerGrowth
Skills: Explore 3 / Exped 2 / Buffs: Marksman
Exploration heroes only
E1Drum buff: all allies +1.5–3.5% Attack, +2.5–4.5% Attack Speed (4s).
E2Drumstick throw for Atk 150–210%.
E3+1–5% Attack Speed per 3 basic attacks (stacks until battle end).
Expedition with troops
X1+5–25% Attack for all troops. Good rally joiner buff.
X2+10–50% Infirmary Healing Speed (city growth).
Bahiti
MarksmanStandardEpic
Rally Leader
Skills: Explore 3 / Exped 2 / Buffs: Marksman
Exploration heroes only
E1Single-target hit for Atk 400–560%.
E2+10–30% Attack Speed.
E3+10–30% extra damage.
Expedition with troops
X1−4–20% damage taken for all troops.
X250% chance for troops to deal +10–50% damage (RNG).
Rare (R)4
Smith
InfantryStandardRare
Skills: Explore 2 / Exped 2 / Buffs: Infantry
Exploration heroes only
E1Hammer arc for Atk 200–280%.
E2−10–30% own damage taken. Tanky frontliner.
Expedition with troops
X1+5–25% city Iron Mine output (city growth).
X2+5–25% Iron gathering speed on the map.
Eugene
InfantryStandardRare
Skills: Explore 2 / Exped 2 / Buffs: Infantry
Exploration heroes only
E1Axe spin: Atk 80–110% every 0.5s for 3s (6 hits).
E2+10–30% damage dealt.
Expedition with troops
X1+5–25% city Sawmill output (city growth).
X2+5–25% Wood gathering speed on the map.
Charlie
LancerStandardRare
Skills: Explore 2 / Exped 2 / Buffs: Lancer
Exploration heroes only
E1Homemade bomb: AoE Atk 140–196%.
E2Grenades have 10–20% chance to stun 0.5–1.5s.
Expedition with troops
X1+5–25% city Coal Mine output (city growth).
X2+5–25% Coal gathering speed on the map.
Cloris
MarksmanStandardRare
Skills: Explore 2 / Exped 2 / Buffs: Marksman
Exploration heroes only
E1Arrow hail: AoE Atk 180–252% around the target.
E2+10–30% damage to the target for that hit.
Expedition with troops
X1+5–25% city Hunter’s Hut output (city growth).
X2+5–25% Meat gathering speed on the map.
1Gen 14 heroesMythic 4
Jeronimo
InfantryGen 1Mythic
Rallygear triggers on rally
Rally LeaderJoinerExclusive Gear
Skills: Explore 3 / Exped 3 / Buffs: Infantry
Exploration heroes only
E1Knocks up enemies and slashes 3×, each Atk 160–224% AoE.
E2Each attack sends sword energy forward for Atk 15–23% damage.
E3+16–48% Attack while above 50% HP.
Expedition with troops
X1+5–25% damage dealt to all troops. Core rally-leader buff.
X2+5–25% Attack for all troops.
X34–20% chance for troop attacks to stun 1 turn. Strong in PvP.
Exclusive gear buff
Rally/Rally attack +5→15% (Art of Truth)
Natalia
InfantryGen 1Mythic
Rallygear triggers on rally
Rally LeaderExclusive Gear
Skills: Explore 3 / Exped 3 / Buffs: Infantry
Exploration heroes only
E1Bear smash: AoE knockback + 1s stun, Atk 160–224% damage.
E2Whips one target for Atk 150–210%.
E3On hit, 10% chance: +4–12% Attack for 3s (max 5 stacks).
Expedition with troops
X140% chance to cut all troops’ damage taken by 10–50%. (Old: stun.)
X2+5–25% Attack for all troops (always on). Main rally buff.
X3+5–25% damage dealt, esp. vs beasts (great for Bear Hunt).
Exclusive gear buff
Rally/Rally lethality +5→15%
Molly
LancerGen 1Mythic
Defensegear triggers on defense
Rally Leader
Skills: Explore 3 / Exped 3 / Buffs: Lancer
Exploration heroes only
E1AoE Atk 180–252% damage + 1.5s freeze.
E2Single-target ambush for Atk 150–210%.
E3+20–60% Attack Speed while below 50% HP.
Expedition with troops
X14–20% chance for troop attacks to stun 1 turn.
X250% chance on attack: +10–50% damage dealt.
X3+5–25% damage dealt for all troops (always on). Top priority.
Exclusive gear buff
Defender/Defender Troops Lethality +5→15%
Zinman
MarksmanGen 1Mythic
Defensegear triggers on defense
Growth
Skills: Explore 3 / Exped 3 / Buffs: Marksman
Exploration heroes only
E1Sprays nails for Atk 55–75% + 2s stun.
E2+50–150% Defense while below 50% HP.
E3+10–30% Attack Speed.
Expedition with troops
X1+2–10% Defense and +2–10% Health for all troops (defensive).
X2-3–15% basic resource cost, +3–15% build speed (city growth). Top priority.
X3+5–25% damage dealt for all troops.
Exclusive gear buff
Defender/Defender Troops Attack +5→15%
2Gen 23 heroesMythic 3
Flint
InfantryGen 2Mythic
Defensegear triggers on defense
Rally LeaderJoiner
Skills: Explore 3 / Exped 3 / Buffs: Infantry
Exploration heroes only
E1Flame stream for Atk 60–84% /0.5s; target takes +10–30% damage for 2s.
E2Below 50% HP, instantly heal 20–40% max HP (once per battle).
E3+3–7% Attack Speed for all allied heroes.
Expedition with troops
X120% chance to ignite: +8–40% damage/turn for 3 turns.
X2+5–25% Attack for all troops. Core rally-leader buff.
X350% chance to raise enemy damage taken by +10–50%.
Exclusive gear buff
Defender/Defender Troops Attack +15%
Philly
LancerGen 2Mythic
Defensegear triggers on defense
Rally LeaderJoiner
Skills: Explore 3 / Exped 3 / Buffs: Lancer
Exploration heroes only
E1Instantly heal all allied heroes (Atk 200–280%). Huge AoE heal.
E2Heal the weakest ally hero (Atk 100–140%).
E3A support/CC skill (reworked in early 2026).
Expedition with troops
X1Periodically heals all friendly troops (great in long fights).
X2Chance for all troops to deal bonus damage.
Exclusive gear buff
Defender/Defender Troops Health +15%
Alonso
MarksmanGen 2Mythic
Rallygear triggers on rally
Rally LeaderExclusive Gear
Skills: Explore 3 / Exped 3 / Buffs: Marksman
Exploration heroes only
E1AoE Atk 200–280% + 1.5s immobilize. Arena staple.
E2AoE damage (Atk 50–70%).
E3Stuns 0.2–0.5s after every 5–8 basic attacks.
Expedition with troops
X120% chance for troop attacks to stun 1 turn.
X220% chance to cut enemy damage by 10–50% for 2 turns.
X350% chance for troops to deal +10–50% damage.
Exclusive gear buff
Rally/Rally lethality +5→15%
3Gen 33 heroesMythic 3
Logan
InfantryGen 3Mythic
Defensegear triggers on defense
Joiner
Skills: Explore 3 / Exped 3 / Buffs: Infantry
Exploration heroes only
E1Atk 120–168% + target Attack Speed −50% for 4s.
E2When hit, 8–16% chance: +8–20% Defense for 2s (max 5 stacks).
E3Cone AoE Atk 80–112% + 30% chance to stun 1s.
Expedition with troops
X120% chance: +8–40% extra damage/turn for 3 turns.
X2−4–20% damage taken for all troops (always on). Key garrison buff.
X3+5–25% Health for all troops.
Exclusive gear buff
Defender/Defender Troops Defense +15%
Mia
LancerGen 3Mythic
Rallygear triggers on rally
Rally LeaderJoinerExclusive Gear
Skills: Explore 3 / Exped 3 / Buffs: Lancer
Exploration heroes only
E1Card hit Atk 270–378%; either −20% target Attack (2s) or 1.5s stun.
E2Fluctuating curse damage (base Atk 50–70%, rolls 5–600%).
E3Heals weakest ally (base Atk 100–140%, rolls 5–400%).
Expedition with troops
X150% chance to curse enemy: +10–50% damage taken.
X250% chance for troops to deal +10–50% damage.
X340% chance to cut troops’ damage taken by 10–50%.
Exclusive gear buff
Rally/Rally attack +5→15% (Fated Rally)
Greg
MarksmanGen 3Mythic
Rallygear triggers on rally
Rally LeaderJoiner
Skills: Explore 3 / Exped 3 / Buffs: Marksman
Exploration heroes only
E1Drops a cage: AoE Atk 160–224% + 2s stun.
E2Judges a target: punish (Atk 300%) or pardon (heals the enemy).
E3+30% damage taken on the enemy for 3s.
Expedition with troops
X120% chance: +40% damage dealt for 3 turns.
X2Cuts enemy damage by 50% for 2 turns.
X3Raises all troops’ Health for better sustain.
Exclusive gear buff
Rally/Rally HP +15% (no bear effect)
4Gen 43 heroesMythic 3
Ahmose
InfantryGen 4Mythic
Defensegear triggers on defense
Skills: Explore 3 / Exped 3 / Buffs: Infantry
Exploration heroes only
E12s invulnerability (immune to control) + nearby troops −30–70% damage taken.
E2Pierces front for Atk 70–98% + enemy takes +20% damage (2s).
E3After Protection, self-heals Atk 30–42% over 5s.
Expedition with troops
X1Every 4 attacks: −10–30% damage taken (Lan/Mks), −10–70% (Inf) for 2 turns.
X2+20–100% damage dealt by friendly Infantry.
X3Infantry attacks deal more + enemy takes +15% damage (1 turn).
Exclusive gear buff
Defender/Defender Troops Health +15%
Reina
LancerGen 4Mythic
Rallygear triggers on rally
Rally LeaderJoinerExclusive Gear
Skills: Explore 3 / Exped 3 / Buffs: Lancer
Exploration heroes only
E1Illusion ambush from behind: AoE Atk 300–420%.
E2On being hit, 5–25% chance to confuse the attacker and dodge.
E3Illusion on enemy (hero first): Atk 100–140% + 1.5s immobilize.
Expedition with troops
X1+10–30% normal-attack damage for all troops.
X2All troops gain 4–20% chance to dodge normal attacks.
X3Lancers have 25% chance for an extra hit (120–200% damage).
Exclusive gear buff
Rally/Rally lethality +5→15%
Lynn
MarksmanGen 4Mythic
Defensegear triggers on defense
Rally LeaderJoiner
Skills: Explore 3 / Exped 3 / Buffs: Marksman
Exploration heroes only
E1Clears debuffs (freeze/stun) for all troops and raises Attack.
E2Damage skill that hits multiple enemies.
E3Lowers enemy Attack Speed and healing.
Expedition with troops
X140% chance for troops to deal +10–50% damage.
X2−4–20% damage dealt by all enemy troops.
X3+1–5% Marksman attack per 3 attacks (stacks until battle end).
Exclusive gear buff
Defender/Defender Troops Lethality +15%
5Gen 53 heroesMythic 3
Hector
InfantryGen 5Mythic
Defensegear triggers on defense
Rally Leader
Skills: Explore 3 / Exped 3 / Buffs: Infantry
Exploration heroes only
E1+80–120% Attack Speed + immune to control (freeze/stun) for 4s.
E2−20–60% damage taken while below 50% HP.
E3+16–48% Attack while below 50% HP.
Expedition with troops
X1Proc-based buff that boosts troop survivability.
X2Decaying troop Attack buff — strongest in early turns.
X3Troop attacks have a chance to deal double damage.
Exclusive gear buff
Defender/Defender Troops Attack +15%
Nora
LancerGen 5Mythic
Defensegear triggers on defense
Joiner
Skills: Explore 3 / Exped 3 / Buffs: Lancer
Exploration heroes only
E15-grenade cascade at enemy (hero first): AoE Atk 60–84%.
E2Flashbang for Atk 50–70% + 1.5s stun.
E3+3–5% Attack for all troops.
Expedition with troops
X1Lancers 20% chance to deal +20–100% extra damage to all enemies.
X2Boosts Infantry/Marksman damage and reduces their damage taken.
X3Every 5 lancer attacks: all troops +5–25% damage, −5–25% damage taken (2 turns).
Exclusive gear buff
Defender/Defender Troops Defense +15%
Gwen
MarksmanGen 5Mythic
Rallygear triggers on rally
Rally LeaderJoiner
Skills: Explore 3 / Exped 3 / Buffs: Marksman
Exploration heroes only
E1AoE on rear enemies (hero first): Atk 180–252% + target Attack Speed −50% (2s).
E2Strike on rear enemy: Atk 100–140% + 50% chance of double damage.
E3Incendiary AoE: Atk 35–49%/sec burn for 3s.
Expedition with troops
X1Target takes +25% damage (amplifies whole squad’s damage).
X2Every 5 attacks +20–100% damage + next attack (any source) +5–15%.
X3Marksmen deal +10–50% damage to all enemies every 4 attacks.
Exclusive gear buff
Rally/Rally Troops Lethality +15%
6Gen 63 heroesMythic 3
Wu Ming
InfantryGen 6Mythic
Defensegear triggers on defense
Skills: Explore 3 / Exped 3 / Buffs: Infantry
Exploration heroes only
E1Staff spin: AoE Atk 100–140% + 2s invulnerability.
E2+8–24% Attack, +16–48% Defense for 4s.
E3Each normal attack deals an extra Atk 20–28% to a random enemy.
Expedition with troops
X1Troops take −25% normal-attack and −30% skill damage.
X2+20% damage dealt for all troops (universal).
X3+25% skill damage dealt by friendly troops.
Exclusive gear buff
Defender/Defender Troops Defense +15%
Renee
LancerGen 6Mythic
Rallygear triggers on rally
Joiner
Skills: Explore 3 / Exped 3 / Buffs: Lancer
Exploration heroes only
E1AoE Atk 140% + confuses enemies (confused foes hit their own side).
E2Marks enemies with a Star Mark, raising their damage taken.
E3Raises own Attack and damage dealt to marked targets.
Expedition with troops
X1Periodically applies Dream Mark: +40–200% Lancer damage next turn.
X2+30–150% Lancer damage to marked targets.
X3+15–75% damage to marked targets for all troops.
Exclusive gear buff
Rally/Rally Troops Lethality +15%
Wayne
MarksmanGen 6Mythic
Defensegear triggers on defense
Rally LeaderJoiner
Skills: Explore 3 / Exped 3 / Buffs: Marksman
Exploration heroes only
E1Large boomerang dealing AoE damage to enemies ahead.
E2Rapid-fire barrage striking enemies.
E3Boosts own critical rate and damage in Exploration.
Expedition with troops
X1Provides a consistent troop damage boost.
X2Extra damage, effective vs Lancer/Marksman enemies.
X3Raises critical rate for all troops.
Exclusive gear buff
Defender/Defender Troops Lethality +15%
7Gen 73 heroesMythic 3
Edith
InfantryGen 7Mythic
Defensegear triggers on defense
Joiner
Skills: Explore 3 / Exped 3 / Buffs: Infantry
Exploration heroes only
E1Mr. Tin punches a fan area: Atk 140% + 1s stun + self Attack +100% (2s).
E2Ejects and detonates Mr. Tin for Atk 280% to nearby enemies.
E350% chance to reduce damage taken by 50%.
Expedition with troops
X1Friendly Marksmen −20% damage taken; Lancers +20% damage dealt.
X2Friendly Infantry −20% damage taken.
X3+25% Health for all friendly troops.
Exclusive gear buff
Defender/Defender Troops Health +15%
Gordon
LancerGen 7Mythic
Rallygear triggers on rally
Joiner
Skills: Explore 3 / Exped 3 / Buffs: Lancer
Exploration heroes only
E1Toxic mist: Atk 70% every 0.5s for 3s to nearby enemies.
E2Atk 35% every 0.5s + target takes +25% damage (2s).
E3+75% own Defense.
Expedition with troops
X1Every 2 attacks, Lancers deal +100% damage + poison (poisoned foes −20% damage).
X2Every 3 turns: Lancers +150% damage, enemies −30% damage (1 turn).
X3Amplifies extra damage and debuffs against poisoned enemies.
Exclusive gear buff
Rally/Rally Troops Lethality +15%
Bradley
MarksmanGen 7Mythic
Defensegear triggers on defense
Rally LeaderJoiner
Skills: Explore 3 / Exped 3 / Buffs: Marksman
Exploration heroes only
E1Artillery shell: AoE Atk 300–420%.
E2AoE Atk 84% + flaming crater Atk 21% every 0.5s for 2s.
E3+24% own Attack.
Expedition with troops
X1+25% Attack for all troops. Strong rally buff.
X2Extra damage effective against specific troop compositions.
X3Provides periodic damage spikes to support troops.
Exclusive gear buff
Defender/Defense troop attack +15% (no bear effect)
8Gen 83 heroesMythic 3
Gatot
InfantryGen 8Mythic
Defensegear triggers on defense
Skills: Explore 3 / Exped 3 / Buffs: Infantry
Exploration heroes only
E1Shield equal to Atk 220–380% (absorbed first), lasts 5s.
E2Enemy heroes −1–5% Attack; self Attack scales with heroes intimidated (3s).
E33–15% dodge vs normal attacks + 4–20% Crit Rate.
Expedition with troops
X1+6–30% Infantry Defense.
X2Infantry gain a shield of Atk 6–30% on each attack (1 turn).
X3−5–25% enemy Attack.
Exclusive gear buff
Defender/Defender Troops Defense +15%
Sonya
LancerGen 8Mythic
Defensegear triggers on defense
Rally LeaderJoiner
Skills: Explore 3 / Exped 3 / Buffs: Lancer
Exploration heroes only
E1Cryo jet: freezes target 1.5s + AoE Atk 220–300%.
E2Atk 100–140% + nearby enemies −50% Attack Speed (3s).
E3+10–30% own Attack Speed.
Expedition with troops
X1+4–20% Damage for all troops.
X2Lancers +15–75% damage every 2 attacks + all troops +5–25% Attack (1 turn).
X3Lancers deal 50–250% damage every 5 turns + 1-turn stun.
Exclusive gear buff
Defender/Defender Troops Lethality +15%
Hendrik
MarksmanGen 8Mythic
Rallygear triggers on rally
Rally LeaderJoiner
Skills: Explore 3 / Exped 3 / Buffs: Marksman
Exploration heroes only
E1Summons abyssal spirits: AoE Atk 220–300% + 1.5s stun.
E2Hurls a heavy anchor: AoE Atk 100–140%.
E3+0.5–2.5% damage per defeated enemy (max 15 stacks).
Expedition with troops
X1−5–25% Defense for all enemy troops.
X2Every 4 turns: +6–30% Defense for all troops (2 turns).
X3Every 3 turns: 8–40% damage to all enemies (with Marksmen).
Exclusive gear buff
Rally/Rally Troops Attack +15%
9Gen 93 heroesMythic 3
Magnus
InfantryGen 9Mythic
Defensegear triggers on defense
Rally LeaderJoiner
Skills: Explore 3 / Exped 3 / Buffs: Infantry
Exploration heroes only
E1Twin axes: taunts nearby foes + Atk 60–84% every 0.5s for 3s.
E2Axe throw Atk 100–140% + bleed Atk 50–70% over 3s.
E3Normal attacks 30% chance: +Atk 50–70% & enemy −5–25% Defense (2s).
Expedition with troops
X1+25% Attack for friendly troops.
X2Infantry 40% chance to gain +50% Defense on attack (1 turn).
X3Friendly Infantry −10% damage taken; Marksmen +10% damage dealt.
Exclusive gear buff
Defender/Defender Troops Health +15%
Fred
LancerGen 9Mythic
Rallygear triggers on rally
Skills: Explore 3 / Exped 3 / Buffs: Lancer
Exploration heroes only
E1Atk 84% every 0.5s + targets take +15% damage (3s).
E2Atk 280% and strips the enemy’s combat bonuses.
E3Below 50% HP: +24% Attack, +75% Defense.
Expedition with troops
X1−20% Lethality for all enemy troops.
X2Enemy Infantry take +20% damage.
X3Lancers +200% damage every 4 strikes; next turn enemies −20% damage.
Exclusive gear buff
Rally/Rally Troops Attack +15%
Xura
MarksmanGen 9Mythic
Defensegear triggers on defense
Skills: Explore 3 / Exped 3 / Buffs: Marksman
Exploration heroes only
E1Heals friendly heroes Atk 20–100%/sec + −50% damage taken (3s); self immune to control.
E2Infects target: Atk 100–140% each time it attacks, for 3s.
E3+4–12% own Attack + 20% chance to immobilize target 1s.
Expedition with troops
X1−4–20% damage taken for friendly troops.
X2Marksmen +20–100% damage every 2 strikes + target +5–25% damage (1 turn).
X3Marksmen +3–15% damage dealt, −2–10% damage taken.
Exclusive gear buff
Defender/Defender Troops Attack +15%
10Gen 103 heroesMythic 3
Gregory
InfantryGen 10Mythic
Defensegear triggers on defense
Skills: Explore 3 / Exped 3 / Buffs: Infantry
Exploration heroes only
E1AoE Atk 140% + knockback + 1s stun to nearby enemies.
E2Greatsword stance: 50% chance to halve damage taken.
E3After Gregory falls, +8–24% Attack for all troops (5s).
Expedition with troops
X1+3–15% Attack and +2–10% Defense for all troops.
X2All troops’ normal attacks gain 5–25% chance to crit.
X3−20% damage taken for Infantry.
Exclusive gear buff
Defender/Defender Troops Lethality +15%
Freya
LancerGen 10Mythic
Defensegear triggers on defense
Skills: Explore 3 / Exped 3 / Buffs: Lancer
Exploration heroes only
E1Chain Atk 280% to target + nearby + mark (attacks on marked foe splash 80% to nearby).
E2Chain-smash: Atk 140% + 1.5s immobilize.
E3+100% Crit Rate per 4 normal attacks.
Expedition with troops
X1After a normal attack, 50% chance to perform a Reap follow-up.
X2−20% Attack for all enemy troops.
X3Friendly Infantry/Marksmen −15% damage taken, +15% damage dealt.
Exclusive gear buff
Defender/Defender Troops Defense +15%
Blanchette
MarksmanGen 10Mythic
Rallygear triggers on rally
Rally LeaderJoiner
Skills: Explore 3 / Exped 3 / Buffs: Marksman
Exploration heroes only
E1Musket hits 3 targets for Atk 280% + blocks healing for 5s.
E2Crystal shards: AoE Atk 140%.
E3Up to +50% damage dealt as the target’s HP decreases.
Expedition with troops
X1+25% Lethality for all troops.
X2Marksmen fire a crystal blade every 3 rounds for +75% damage.
X3Marksmen every 2 strikes: +40% vs enemy Lancers, +20% vs enemy Marksmen.
Exclusive gear buff
Rally/Rally Troops Lethality +15%
11Gen 113 heroesMythic 3
Eleonora
InfantryGen 11Mythic
Defensegear triggers on defense
Skills: Explore 3 / Exped 3 / Buffs: Infantry
Exploration heroes only
E1Shield of Atk 100–220% + reflects 30% damage; ruptures after 3s for 60–80% AoE.
E2Hammer Atk 100–140% + target −10–30% Defense (2s).
E3−5–15% own damage taken, +5–15% damage dealt.
Expedition with troops
X1+5–25% Health for all troops.
X2Infantry −2–10% damage taken; Marksmen +2–10% damage dealt.
X3Every 5 Infantry attacks: all troops +5–25% damage, −5–25% damage taken (2 turns).
Exclusive gear buff
Defender/Defender Troops Health +15%
Lloyd
LancerGen 11Mythic
Defensegear triggers on defense
Skills: Explore 3 / Exped 3 / Buffs: Lancer
Exploration heroes only
E1Three propeller bombs, each AoE Atk 70–98%.
E2Atk 100–140% + exposes weakness, target +10–20% damage (3s).
E3+10–30% own Attack Speed.
Expedition with troops
X1−4–20% enemy Lethality.
X2Every 3 turns: Lancers +30–150% attack + enemy −6–30% Lethality (1 turn).
X340% chance to grant all troops +10–50% Lethality.
Exclusive gear buff
Defender/Defender Troops Attack +15%
Rufus
MarksmanGen 11Mythic
Rallygear triggers on rally
Rally LeaderJoiner
Skills: Explore 3 / Exped 3 / Buffs: Marksman
Exploration heroes only
E1AoE Atk 200–280% + ground ablaze Atk 20–30% every 0.5s for 2s.
E2Atk 100–140% to target + splinters Atk 50–70% to nearby.
E3+7–20% own Crit Rate.
Expedition with troops
X1+5–25% Attack for all troops.
X2Marksmen +12–60% damage + target +5–25% damage taken (1 turn).
X3All troops 20% chance to intimidate: −10–50% enemy Lethality (2 turns).
Exclusive gear buff
Rally/Rally Troops Attack +15%
12Gen 123 heroesMythic 3
Hervor
InfantryGen 12Mythic
Defensegear triggers on defense
Rally LeaderJoiner
Skills: Explore 3 / Exped 3 / Buffs: Infantry
Exploration heroes only
E1Frontal Atk 100–140% + 1s stun + Intimidation −25% enemy Attack (3s).
E2Normal attacks 5–25% chance to Intimidate (+3–15% enemy damage taken, max 3).
E3−5–25% own damage taken + immune to control for first 9s.
Expedition with troops
X1+5–25% Lethality for all troops.
X2Infantry −5–25% normal-attack and −6–30% skill damage taken.
X3Infantry −3–15% damage taken, +2–10% damage dealt.
Exclusive gear buff
Defender/Defender Troops Defense +15%
Karol
LancerGen 12Mythic
Rallygear triggers on rally
Skills: Explore 3 / Exped 3 / Buffs: Lancer
Exploration heroes only
E1Charge: frontal AoE Atk 200–280% + enemy −5–25% Defense (2s).
E2Flurry of strikes: AoE Atk 110–140%.
E3+4–12% Attack per enemy hero felled + restores 2–10% Health.
Expedition with troops
X1−4–20% damage taken for all troops.
X2All troops +6–30% damage to Lancers, +5–25% to Infantry.
X3+3–15% Attack and +2–10% Defense for all troops.
Exclusive gear buff
Rally/Rally Troops Attack +15%
Ligeia
MarksmanGen 12Mythic
Defensegear triggers on defense
Skills: Explore 3 / Exped 3 / Buffs: Marksman
Exploration heroes only
E13 acid Mech-spiders: AoE Atk 70–98% + enemy −5–25% Attack (2s).
E2Steelweb Atk 50–70% + 20–100% chance of Resonance trap (5s; redirects damage to target).
E3Spends a Guard Spider to deflect a debuff + 10s +8–24% Attack (max 3 spiders).
Expedition with troops
X1−5–25% Defense for all enemy troops.
X2Marksmen +20–100% damage every 2 attacks + target +5–25% damage taken (1 turn).
X3Marksmen +20–100% damage to target every 2 attacks + target −4–20% damage dealt (1 turn).
Exclusive gear buff
Defender/Defender Troops Lethality +15%
13Gen 133 heroesMythic 3
Gisela
InfantryGen 13Mythic
Defensegear triggers on defense
Skills: Explore 3 / Exped 3 / Buffs: Infantry
Exploration heroes only
E1Attack Mode 5s: +50 Energy, +20–60% Attack Speed, +50–150% Defense.
E2Mech-arm AoE Atk 100–140% + gains 25 Energy.
E3At 100 Energy, shield of Atk 70–190% (3s); +3–15 Energy per normal attack.
Expedition with troops
X1+6–30% Infantry Defense.
X2Infantry 40% chance to grant all troops +10–50% Defense (1 turn).
X340% chance to reduce all troops’ damage taken by 10–50%.
Exclusive gear buff
Defender/Defender Troops Attack +15%
Flora
LancerGen 13Mythic
Defensegear triggers on defense
Skills: Explore 3 / Exped 3 / Buffs: Lancer
Exploration heroes only
E1Vine AoE Atk 100–140% + 2s stun.
E2Toxic bloom AoE Atk 20–40% + spawns a flesh-eating Adoria Rose (inherits 10–30% of Flora’s stats).
E3Flora and summoned plants gain +2–10% Health, +4–20% Defense.
Expedition with troops
X1All troops 50% chance to raise enemies’ damage taken by 10–50%.
X2Infantry −5–25% damage taken + Lancer joint attacks +5–25% damage.
X3Every 4 turns: enemy Infantry +6–30% damage taken, enemy Marksmen −6–30% damage dealt (2 turns).
Exclusive gear buff
Defender/Defender Troops Health +15%
Vulcanus
MarksmanGen 13Mythic
Rallygear triggers on rally
Skills: Explore 3 / Exped 3 / Buffs: Marksman
Exploration heroes only
E1Three heavy bolts: Atk 200–280% + Bleed (Atk 10% every 0.5s for 3s).
E2Chained dart on an enemy hero: Atk 100–140% + 2s immobilize/stun.
E3+10–30% Escorts’ Attack and Defense.
Expedition with troops
X1−4–20% Attack for all enemy troops.
X2All troops +20–100% damage every 5 attacks + target +5–15% damage taken on next hit.
X3Enemy Infantry/Lancer −12–60% Defense (3 turns) + Marksmen +12–60% Attack (1 turn).
Exclusive gear buff
Rally/Rally Troops Attack +15%
14Gen 143 heroesMythic 3
Elif
InfantryGen 14Mythic
Defensegear triggers on defense
Skills: Explore 3 / Exped 3 / Buffs: Infantry
Exploration heroes only
E1Dazzling moves confuse enemies 1s + 10–30% dodge chance for 5s.
E2Erratic blade strikes: Atk 100–140% + confuse target 1s.
E3+7–20% dodge + normal attacks 7–20% chance to confuse 1s.
Expedition with troops
X1−5–25% Attack for all enemy troops.
X2+3–15% Attack and +2–10% Defense for all troops.
X3Infantry gain a shield of Atk 6–30% on attack (1 turn).
Exclusive gear buff
Defender/Defender Troops Defense +15%
Dominic
LancerGen 14Mythic
Rallygear triggers on rally
Skills: Explore 3 / Exped 3 / Buffs: Lancer
Exploration heroes only
E1Three magic boxes, each AoE Atk 200–280% + 1s stun.
E2Rose burst Atk 100–140% + burn Atk 4–12% every 0.5s for 2s.
E3On reaching 0 HP, vanish and revive after 5s with 10–50% HP (once per battle).
Expedition with troops
X1+4–20% damage dealt for all troops.
X2Lancers +12–60% damage + poisoned foes +5–25% damage taken (1 turn).
X3Infantry/Marksmen −3–15% damage taken, +3–15% damage dealt.
Exclusive gear buff
Rally/Rally Troops Lethality +15%
Cara
MarksmanGen 14Mythic
Defensegear triggers on defense
Skills: Explore 3 / Exped 3 / Buffs: Marksman
Exploration heroes only
E1Cannon AoE Atk 200–280%.
E2Mist −7–15% enemy accuracy + burn Atk 7–15% every 0.5s for 2s.
E3+3–15% own Attack each time an ally hero falls (until battle end).
Expedition with troops
X1Smoke grenades reduce enemy Lethality by 4–20%.
X2+10–30% normal-attack damage for all troops.
X3Marksmen every 2 attacks: +8–40% vs enemy Lancers, +4–20% vs enemy Marksmen.
Exclusive gear buff
Defender/Defender Troops Lethality +15%
15Gen 153 heroesMythic 3
Hank
InfantryGen 15Mythic
Defensegear triggers on defense
Skills: Explore 3 / Exped 3 / Buffs: Infantry
Exploration heroes only
E1Frenzy mode: two slashes, each Atk 120–160% + enemy −10–30% Defense (2s).
E2Below 50% HP: +10–30% Attack (once per battle).
E3Converts 10–30% of damage dealt into Health (lifesteal).
Expedition with troops
X1+5–25% Lethality for all troops.
X2Every 5 Infantry attacks: all troops +5–25% damage, −5–25% damage taken.
X3Every 4 turns: enemy Infantry +6–30% damage taken, enemy Marksmen −6–30% damage dealt (2 turns).
Exclusive gear buff
Defender/Defender Troops Health +15%
Estrella
LancerGen 15Mythic
Defensegear triggers on defense
Skills: Explore 3 / Exped 3 / Buffs: Lancer
Exploration heroes only
E1Scarlet paint AoE Atk 200–280% + enemy −5–25% Attack (2s).
E2Atk 100–140% + Corrosion Atk 2–6% every 0.5s for 4s.
E3Normal attacks reduce target Attack Speed by 10–30% (2s).
Expedition with troops
X1−5–25% Defense for all enemy troops.
X2+3–15% Attack and +2–10% Defense for all troops.
X3Infantry −5–25% damage taken; Lancers +5–25% damage dealt.
Exclusive gear buff
Defender/Defender Troops Attack +15%
Viveca
MarksmanGen 15Mythic
Rallygear triggers on rally
Skills: Explore 3 / Exped 3 / Buffs: Marksman
Exploration heroes only
E1Single-target Atk 200–280% + Bleed Atk 7–15% every 0.5s for 2s.
E2Raven marks a target 6–10s: +5–25% damage taken, locks her attacks and finale onto it.
E3+3–15% Attack per enemy hero defeated (until battle end).
Expedition with troops
X1+5–25% Attack for all allied troops.
X2Marksmen 20% chance to deal +20–100% extra damage to all enemy troops.
X3Infantry −2–10% damage taken; Marksmen +2–10% damage dealt.
Exclusive gear buff
Rally/Rally Troops Lethality +15%
16Gen 163 heroesMythic 3
Seigel
InfantryGen 16Mythic
Defensegear triggers on defense
Rally Leader
Skills: Explore 3 / Exped 3 / Buffs: Infantry
Exploration heroes only
E1Extends armor spikes (5s): +5–25% Defense + reflects 5–25% of damage.
E2Line AoE Atk 40–60% then a fan-arc AoE Atk 40–60%.
E3−4–20% damage taken + immune to debuffs for the first 6–10s.
Expedition with troops
X1+5–25% Health for all troops.
X2Own Infantry −4–20% Attack, but enemy Marksmen/Lancers −7–35% Attack.
X3Infantry −5–25% normal-attack and −6–30% skill damage taken.
Exclusive gear buff
Defender/Defense troop lethality +15% (no bear effect)
Ursar
LancerGen 16Mythic
Rallygear triggers on rally
Skills: Explore 3 / Exped 3 / Buffs: Lancer
Exploration heroes only
E1Summons a spirit: +20–60% Attack Speed, +10–30% Dodge, +25% Move Speed (5s).
E2Spear throw: Atk 100–140% + 2s stun.
E3+10–30% own Attack Speed.
Expedition with troops
X1−5–25% Attack for all enemy troops.
X2Lancers/Marksmen +6–30% Lethality (2 turns) + enemy −6–30% Defense (1 turn).
X3Lancers +20–100% damage every 2 attacks + target +5–25% damage taken (1 turn).
Exclusive gear buff
Rally/Rally Troops Attack +15%
Aisling
MarksmanGen 16Mythic
Defensegear triggers on defense
Rally LeaderJoiner
Skills: Explore 3 / Exped 3 / Buffs: Marksman
Exploration heroes only
E1Enchanted seed: AoE Atk 200–280% to nearby enemies + 2s stun.
E2Heals the lowest-HP ally hero by Atk 120–200%.
E3Normal attacks 25% chance to deal +Atk 100–140% extra damage.
Expedition with troops
X1+4–20% damage dealt for troops.
X2Marksmen +30–150% damage every 3 turns + exhausted enemies −6–30% damage (1 turn).
X3Marksmen +8–40% extra damage to all enemy troops every 3 turns.
Exclusive gear buff
Defender/Defense troop defense +15% (no bear effect)
17Gen 173 heroesMythic 3
Aiden
InfantryGen 17Mythic
Rally Leader
Skills: Explore 3 / Exped 3 / Buffs: Infantry
Exploration heroes only
E1Burning wall: +50 Rage and −30–70% damage taken for nearby allies (2s).
E2Charges the arm: +30 Rage, then Rush Mode (4–6s) — normal attacks burn the target.
E3+2–10 Rage per normal attack; at 100 enters Destroy Mode (3–5s).
Expedition with troops
X140% on infantry attack: field grants allies +10–50% Defense (1 turn).
X2Light arms: all troops +3–15% Attack and +2–10% Defense.
X3Every 2 turns: all troops +10–50% Attack (1 turn).
Exclusive gear buff
Hero only/Blaze Guard: Attack +15% (not a rally/defense buff; no bear effect)
Bertha
LancerGen 17Mythic
Defensegear triggers on defense
Rally LeaderJoiner
Skills: Explore 3 / Exped 3 / Buffs: Lancer
Exploration heroes only
E1Healing Rain: heals all ally heroes by Atk 200–280% and +5–25% Attack (3s).
E2Anesthetic dart: Atk 100–140% damage + 1.5s immobilize.
E3Concentrate: normal attack damage +10–30%.
Expedition with troops
X1All troops +5–25% Lethality.
X2Every 2 lancer attacks: +25–125% extra damage + ally marksmen +6–30% Attack (1 turn).
X3Each lancer attack: +12–60% extra damage + target takes +5–25% damage (1 turn).
Exclusive gear buff
Defender/Immunity: Defense troop lethality +15% (no bear effect)
Eleanor
MarksmanGen 17Mythic
Rallygear triggers on rally
Rally LeaderJoiner
Skills: Explore 3 / Exped 3 / Buffs: Marksman
Exploration heroes only
E1Bag becomes mech dog “Chief” for 5s (80% Atk, 100% Def/HP) dealing sonic AoE damage.
E2Triple shot: 3 hits of Atk 60% + target takes +20% damage (2s).
E3+15% Attack for each enemy hero defeated.
Expedition with troops
X1All enemy troops −5–25% Defense.
X2Each marksman attack: 50% chance of +20–100% extra damage + marksmen +8–40% damage dealt (1 turn).
X3Every 2 marksman attacks: +12–60% extra damage to enemy marksmen (no effect on the bear).
Exclusive gear buff
Rally/Private Detectives: Rally troop lethality +15%
No heroes match. Reset the filters.
About skills: skills split into Exploration (heroes only) and Expedition (with troops); counts depend on rarity (Mythic 3+3 / Epic 3+2 / Rare 2+2). Full Exploration + Expedition skill summaries are now live for all 65 heroes — every hero from the Standard pool through Generation 16. Summaries are written in our own words from strategy wikis (not copied verbatim). The Rally / Defense badge on each card shows when their exclusive gear triggers.

Popular hero vote (coming soon)

Use the ★ button to favorite heroes (saved on your device); filter by "★ Favorites" above. We plan to grow this into popularity rankings and per-generation / per-use-case picks.

How to read this database

Each card summarizes a hero's class, generation, rarity and role, plus the skill data we hold. Bear Hunt and PvP results shift with "who leads the rally (left)", "which heroes join" and "which troop type you buff", so this lets you compare those at a glance.

Class (Infantry / Lancer / Marksman) and what they buff

Heroes split into Infantry (20), Lancer (21) and Marksman (21). Each hero buffs its own troop type and brings same-class escorts in Exploration. Bear Hunt leans on marksman damage, but zeroing the infantry/lancer front line is penalized, so ratio balance matters (compare in the Troop Ratio Simulator).

Rarity and skill loadout

Rarity rises Rare < Epic < Mythic, and rarity sets how many skills a hero has:

RarityExplorationExpeditionCount in this data
Mythic (SSR)3349
Epic (SR)329
Rare (R)224

Exploration vs Expedition skills (important)

Hero skills come in two kinds:

  • Exploration skills — active when only heroes fight (Exploration, Arena).
  • Expedition skills — active when heroes go out with troops (PvP, beast/bear hunts, rallies, gathering). These are what matter in Bear Hunt and PvP.

In a rally, the joining side only contributes its lead hero's 1st expedition skill, while the rally leader benefits from the expedition skills of all their heroes. Most "added a strong hero but it didn't help" cases trace to the left-hero (rally leader) choice — check it in the Left-Hero Checker.

What the role tags mean

  • Rally Leader — strong when placed first (left) to lead a rally.
  • Joiner — has an effective 1st expedition skill for joining rallies.
  • Exclusive Gear — provides a rally buff via exclusive gear.
  • Growth — a subclass whose expedition skills partly feed city growth (research, healing, etc.).

Telling "Rally" from "Defense" exclusive gear

The buff from a hero's exclusive gear (Widget) splits into two kinds by trigger condition. We show a colored badge at the top of each card and let you filter with the "Gear" filter above, so you can tell attack (rally) from defense (garrison) heroes at a glance.

  • Rally (orange): the gear buff triggers on rallies (attack side) — rally attack / lethality / HP for the whole rally squad. Shines on offense in Bear Hunt and PvP (e.g. Jeronimo, Natalia, Mia, Alonso, Greg, Reina).
  • Defense (blue): the gear buff triggers on defense / garrison (defending side) — defender/garrison attack, defense, lethality or HP. Shines on defense of castles and fortresses (e.g. Logan, Flint, Philly, Bradley, Seigel, Aisling).

The same hero can belong in an attacking rally or a defending garrison depending on this gear. Check the badge before deciding where to invest. The rally/defense classification draws on in-game wording and strategy community sources (e.g. whiteoutsurvival.wiki).

Bear Hunt vs PvP usage

The same hero values different skills in Bear Hunt (rally damage) versus PvP. Bear Hunt favors expedition skills that raise damage dealt, attack and lethality; PvP also cares about damage reduction, enemy debuffs and front-line durability. This database starts with the expedition skills organized through Bear Hunt testing and will add PvP-oriented notes over time. For build priority see growing as F2P and the light-spender ranking.

FAQ

Why aren't all skills listed?
To avoid posting wrong numbers, we add skills we can verify from official info. The current focus is the expedition skills and exclusive gear organized through Bear Hunt testing; exploration skills and PvP-only effects are being expanded.
How current is the data?
All 65 heroes, organized from official info and measurement as of June 2026.
Can I use it for PvP teams?
Yes. Filtering by class and role helps you check rally-leader candidates and same-class combos.

Related tools & guides

Operator: Jasmine (Server 1567 / leader of alliance "bst") | Contact: X @tegetege_m · Contact
Last updated: September 14, 2026 | Hero master data is normalized from public sources (official wiki / timeline; 65 heroes).
* Fan-made, unofficial content. Figures and skills are estimates based on public info and measurement, not a reproduction of internal specs. Whiteout Survival is a trademark of Century Games.